Adding rooms and changing texture

Ok so our tutorial map is still pretty basic. Lets add another room. Make sure nothing is highlighted and from the menu bar select Brush > Reset and Reset All to reset the builder brush back to default properties. Now right click on the cube icon and make the size bigger than the last room probably like 512 or bigger for all three measurements and click build. Next move the red brush so it is touching and slightly going into one side of the first room. Use the other viewports to help with that eg front and top. Now click the subtract icon button. You should see an untextured cube next to your first room in the 3D viewport and a doorway opening between the two rooms if you aligned them correctly.

Unreal Editor 2.1 adding an adjacent room
Unreal Editor 2.1 adjacent room with builder brush

We will need to re texture our new room now to get rid of the ugly default texture unless you want to keep it. Pick a wall texture from the Ancient Textures category in the generic browser. Remember to left click plus CTRL to select multiple surfaces and texture the room faster.

Unreal Editor 2.1 adjacent room re retextured
Unreal Editor 2.1 adjacent room re retextured

Now pick a different texture for the ceiling and floor and rebuild and save your map once you are done.

Duplicating brushes

Ok we are going to copy a brush by copying a brush to the red builder brush and then adding it somewhere else. Now the first thing we can duplicate is the torch holder. So to do this we need to select the torch block blue brush in one of the 2d view ports. Once you have done that we need to right click it so the drop down menu comes up and we need pick ‘Polygons’ then ‘To Brush’. This will change the shape of the builder brush to shape of the torch block blue brush.

Now unselect the blue brush and select the red builder brush and move it in one of the corners of the new room using all the 2d viewports. Click the ‘Add’ button from the main toolbar menu. The same torch block mesh should appear. Move the red builder brush to the opposite corner and add another torch block. Unfortunately you might have noticed you can’t do the flame at the same time even though it appears to be connected to the block. We are going to do that next. In case you are wondering you can duplicate the flames as well as any other types of ‘actors’. Here’s how, right click the flame on the first torch block using the 2d viewport to bring up the drop down menu. You should see ‘duplicate’ in the dropdown. Click that and it’s duplicated. Move the duplicated torch flame to one of the torch block and align it. Repeat again for the second torch block. Rebuild and save your map now. It should look something like this image below:

Unreal Editor 2.1  adjacent torch room complete
Unreal Editor 2.1 adjacent torch room complete

A tip you can use this method on some brushes as well instead of having to change the polygons of the builder brush. Now test play your map. You might find you are stuck in the second room. That’s cause we forgot the stairs.

Stairs

Lets add some stairs now. Firstly reset the red builder brush and click on the linear stairs icon on the tool bar. This will change the builder brush to look like regular stairs. You will notice your stairs will be out of position and will probably facing the wrong direction. After you have positioned them correctly you will have to rotate them. Click the brush rotate icon on the toolbar. Your mouse icon should now be a cube with an arrow at the top and bottom going in opposite directions. Holding CTRL+left mouse click rotates the brush up and down. Holding CTRL+right mouse click rotates the brush left and right which is the one we need to use. Oh and if you hold both mouse buttons with CTRL it rotates up and down at an angle. So once you rotate so the stairs are facing the opposite direction and reposition them below the first room as shown below click Add button on the toolbar for the stairs to appear. We use Add instead of Subtract for brushes inside rooms. Now rebuild and save your map.